The EverQuest RPG is a pen-and-paper role-playing game based upon the successful EverQuest massively-multiplayer online role-playing games.
White Wolf secured the rights to use to popular EverQuest brand, and began publishing the game in 2002 through their Sword & Sorcery Studios (which, somewhat ironically, also publishes the World of Warcraft pen-and-paper game). Though many of the original books are no longer being published, they are still fairly easy to find as downloads or in the used market.
The original release used the Open Game License rules from Wizards of the Coast, but not the d20 System Trademark. This means that there are just enough minor deviations to require some converting between EverQuest rules and 3rd Edition Dungeons and Dragons (or any other d20 game). The release of the EverQuest II Player’s guide deepened this translation divide, but no RPG player will have much difficulty adjusting to EverQuest rules.
Essentially, this is d20 gaming for those players who are still fond of Norrath’s environment, history, and denizens (Froglok fans unite!). If you want to bring the EverQuest feel to your tabletop gaming group, this is a perfect way to unite the two worlds.
However, the game is not merely a fix for EverCrack addicts; a number of players have stated their appreciation for EverQuest RPG’s unique handling of crafting and magic, with some even professing to prefer it to D&D. Though the races and classes tend to be more limiting (or even unbalanced), details such as those concerning spells and monsters will help win over even the most anti-EQ RPG-er.